March 8, 2015

Getting to the Point(s)

Worked on the 3-way turnout again today.  Took a few iterations to tune the points as the constraints are a bit fiddly.  Thankfully the opposite points help act as guardrails and pull the car down the correct path.



The points are "interesting" as they overlap and must be thrown in sequence to set the route:





Next up will be a mechanism to throw those points.